(TO BE REVISED) Items
Items - Draft
Buying Items
Players can buy special items from the market. Probably trading has a price list an can issue items itself. Option 1: Trading owns items
- Trading has a list of items
- Players can use funds to buy items
- Items are saved inside of trading?
- Items are saved inside of player?
- Items are saved in a new service (Item Service)?
Using Items
Players can use special items. The core problem: Depending on functionality, the item must be implemented in the respective service. e.g:
- If the item is a weapon / shield, it must be implemented in the robot service.
- If the item is a mining tool, it must be implemented in the mining(planet) service.
Basic event flow:
- Player uses item
- Item service sends event “item type x used”
- Robot/World service receives event and executes action
Last modified September 30, 2025: Updated / cleaned up game rules (esp. for map), and in architecture established a working directory structure (f5a6c69)