Documentation

Documentation of the Microservice Dungeon: game concept, architecture, player development, operations and service reference.

About the Microservice Dungeon 2.0

An introduction to the Microservice Dungeon: what it is, why it exists, and how it works.

Game Concept

A description of how the game that is played in the Microservice Dungeon works - its rules, mechanics, and goals.

Architecture

The overall architecture of the Microservice Dungeon, its main building blocks and their interactions.

Getting Started

A quick guide to get started with the Microservice Dungeon, run a sample game and explore the basics. Essentially the “Hello World” of the MSD.

Player Development

Describes how to develop custom players for the Microservice Dungeon.

Game Admin Guide

Describes how to prepare, start, run, monitor, and end a game in the Microservice Dungeon, including a detailed overview of the game configuration options, e.g. for custom maps.

Technical Admin Guide

A collection of all topics related to operations of the Microservice Dungeon.

Service Reference

The reference documentation for the services of the Microservice Dungeon. If you are a player developer consuming events, or a developer of core services, this is the place to go if you need detailed information about the services and their APIs (both event-based and REST-based).

Knowledge Base

A collection of selected topics that can support further development or the creation of a custom player.

Last modified October 22, 2026: Update documentation (f481966)