Maze
The Maze is an 18 × 18 grid (324 tiles), of which 238 are planets and 86 are voids. The voids form a maze-like pattern of corridors and dead ends, creating a complex navigational challenge. This map is suitable for larger groups of players.
The map is defined by a sequence of zones. Each zone type (gravity, structure, planet distribution) is specified as an ordered list. Zones later in the list override earlier ones where they overlap.
Map Structure (Voids)
The map contains 86 void tiles (impassable areas with no planets) that form the maze corridors players must navigate through.
Void Zones
The following image shows the 16 void zones numbered and color-coded. These void zones will be used to define the map structure.
All voids lie within Zone B (Rings 3–6), leaving the outer border (Zone A) and the inner core (Zone C) completely open. The voids can be defined as either individual tile zones or larger rectangle zones. The following table lists all 16 void zones and their locations.
| # | Geometry | Coordinates | Tiles |
|---|---|---|---|
| 1 | Rectangle | (3,11) to (4,14) | 8 |
| 2 | Rectangle | (5,11) to (7,12) | 6 |
| 3 | Tile | (6,10) | 1 |
| 4 | Rectangle | (3,5) to (4,9) | 10 |
| 5 | Rectangle | (5,8) to (6,8) | 2 |
| 6 | Rectangle | (3,3) to (6,3) | 4 |
| 7 | Tile | (6,4) | 1 |
| 8 | Rectangle | (6,5) to (8,6) | 6 |
| 9 | Rectangle | (10,4) to (12,6) | 9 |
| 10 | Rectangle | (8,3) to (14,3) | 7 |
| 11 | Rectangle | (14,5) to (14,9) | 5 |
| 12 | Rectangle | (11,8) to (12,10) | 6 |
| 13 | Rectangle | (9,11) to (14,11) | 6 |
| 14 | Rectangle | (13,12) to (14,14) | 6 |
| 15 | Rectangle | (9,13) to (11,14) | 6 |
| 16 | Rectangle | (6,14) to (8,14) | 3 |
| Total | 86 |
Zones for Gravity and Planet Types
The Maze is structured into three concentric ring zones that are the base for defining the distribution of planet types, resources, and gravity levels across the map.
Zone A forms the outer border of the map (three outermost rings), Zone B is the middle band, and Zone C is the innermost core. Resources become rarer and more valuable toward the center, while gravity increases, making movement more costly. The following table summarizes the zones and the number of planets in each.
| Zone | Rings | Planets |
|---|---|---|
| A | 0 - 2 | 180 |
| B | 3 - 6 | 42 |
| C | 7 - 8 | 16 |
Gravity Zones
Gravity increases from the outer edge toward the center (green / yellow / red), creating a gradient of movement costs across the map.
Moving through the center (Zone C) costs three times as much energy as traveling along the outer edge (Zone A). This encourages players to weigh the trade-off between taking a shorter but more expensive path through the center versus a longer but cheaper route along the border.
| Zone | Rings | Gravity Level |
|---|---|---|
| A | 0 - 2 | light (1) |
| B | 3 - 6 | medium (2) |
| C | 7 - 8 | intense (3) |
Black Holes
14 black holes are placed at specific tile locations around the perimeter of Zone B, forming a symmetric boundary between the safe outer zone and the maze interior.
The black holes follow a symmetric pattern along the edges of Ring 2:
| Position | Coordinates | Count |
|---|---|---|
| Left column (x=2) | (2,3), (2,5), (2,9), (2,11) | 4 |
| Top row (y=15) | (4,15), (6,15), (11,15), (13,15) | 4 |
| Right column (x=15) | (15,11), (15,9), (15,5), (15,3) | 4 |
| Bottom row (y=2) | (6,2), (8,2) | 2 |
| Total | 14 |
All 14 black holes sit on Ring 2, the innermost ring of Zone A. Together with the void maze in Zone B, they create a hazardous boundary that players must cross to reach the valuable resources in the center.
Space Stations
Space stations serve as spawn points and safe harbors for robots.
Spawning stations are placed on Ring 0 (the outermost border), scaling with the number of players. Additional non-spawning stations are located deeper in the map, providing strategic rest points within the maze. See planet types for more details.
| Type | Ring(s) | Count |
|---|---|---|
| Space Station (spawning) | 0 | players × 1.0 |
| Space Station (no spawn) | 3 - 6 | 3 |
| Space Station (no spawn) | 7 - 8 | 1 |
Resource Mines
The resources are distributed across the zones in the following sequence. The expressions for “Count” (i.e. the number
of each planet type) use meta variables such as empty_planets, as explained in the chapter on map definition.
The order matters: empty_planets in a count expression refers to the planets still unassigned after all
preceding zones in the list have been applied. The image below illustrates the distribution of resource mines across the map zones.
Common resources (Bio Matter, Cryo Gas) are plentiful in the safe outer Zone A, while Dark Matter occupies the maze corridors of Zone B. The rarest resources (Ion Dust, Plasma Cores) are only found in the dangerous center (Zone C) where gravity is intense.
| Resource | Zone | Count | Total | Available Units |
|---|---|---|---|---|
| Bio Matter | A (Ring 0-2) | empty_planets * 0.2 | 31 | 8000 bm |
| Cryo Gas | A (Ring 0-2) | empty_planets * 0.25 | 31 | 6000 cg |
| Dark Matter | B (Ring 3-6) | empty_planets * 0.333 | 14 | 5000 dm |
| Ion Dust | C (Ring 7-8) | 6 | 6 | 4000 id |
| Plasma Cores | C (Ring 7-8) | 4 | 4 | 3000 pc |
JSON Payload
The full JSON payload for creating this map template via the REST API can be found in
maze-map.json.






